![]() So, that would essentially allow you to use the program completely for free:). Thirdly, and you can take it as a kind of lifehack, say you download the 30-day trial and it expires, yet you could continue using the program and all the toolset even after the trial expires, with an exception of the exporting (you can still save your models in the internal 3DCoat’s format though) and rendering functions (render with watermarks). Secondly, we plan to introduce not only the one-time purchase option, but also renting of 3DCoat, where you’d have monthly payments, which would be much more affordable an option. Maybe that could work as an option for some of the hobbysts. And there’s a few thoughts for a possible solution here.įirst off, on top of the main 3DCoat, we plan to introduce a new cheaper product (this is yet to be announced), based on 3DCoat’s texturing & materials tools. (Individual license practically merges amateur and pro licenses in one license for commercial use with a cost a bit higher of current pro license). On the other hand, kinda bad news for Hobbyists, as from now on this target group will have to pay as a freelancer to have the 2021 version, and please correct me if I'm wrong. and the cost of the Pro is going up unless we upgrade before the release of the new 3D Coat. Simply put, cannot justify spending hundreds of dollars for non-commercial use. I also found the new pricing information to be something of a shock. still valid and usable after the launch of 3DCoat 2021. Anisotropic noise fixed (in Noise tool).Noone will take away the current licenses from people - the 3DCoat V4 licenses will remain perpetual, i.e. Dependency parameters disappearing fixed. Symmetry & Lasso drawing with symmetry working correctly. Fixed Sphere tool "From start point" issue. Fixed unmovable Mapping settings dialog. Fixed problem of Stencil + Disabled "Show voxels in Paint room". Fixed strange offside shadow of the Activity bar. Fixed possible infinite loop in AO calculation. Fixed Mesh corruption in the Retopo room when doing Subdivision (sometimes). Presets & Surface tools in Voxel mode work correctly now. Fixed crash during the Panorama loading. Fixed Freeze in polygon mode issue (dependence on radius). Fixed Stencil & Cutoff issue with transformed volumes. Non-buildup reaches some height limit, buildup grows infinitely (but slowly) if the modifier allows. Now buildup and non-buildup brushes act exactly the same, the difference starts when you stroke the same place many times. Principally new buildup mechanism for the Brush Engine. Brush engine got (optional) mode similar to the "Absolute brush" action. ![]() ![]() Brush engine polished essentially, parameters split into sections, Build Up mode remastered. Correct saving settings in the Brush Engine. Correct Presets panel in the Activity bar. Roof Pinch to preserve details during the pinch. Picking normals and position methods separated in the UI. Sharpen performs local pinch toward the Convex/Concave details of the Surface. Those brushes are valency - independent, based on reprojection onto the regular Grid. New modifiers - Relax, Sharpen, Eat details. Lots of improvements in the Brush engine Pivot option - rotate around the camera origin. This is just for tests, we do not guarantee that it will be kept in the future. Re-enabled very old option (Prefs->Beta->Treat retopo groups as materials) in settings that allow treating retopo groups as materials instead of objects. Better visualization of the currently selected element - Pen, Stencils, Material, Shader… Naming Smart Materials in the materials list.
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